Studying Computer Science at Unicam, learning game design in my free time (a.k.a. when I’m not crying over exams).
I make games, break things (on purpose... mostly), and occasionally pretend I know what I'm doing.
If it runs, it's a feature. If it crashes, it's "experimental".
Feel free to check out https://binarybucket.itch.io/ for some of my collective's projects